The third one already suicided so we were through.Next we walk under Boss Bot (the giant blue guy) because the glitch has shifted our position. If they are in line with you, or close to in line, they will move towards you. I did take a little extra time to set it up. A few less-than-optimal moments but I never hit any of the invisible walls, the damage I accidentally take isn't a big hindrance, and all together maybe only 1-2 seconds are lost in the whole thing.Dark Link tried to steal the run from me with murder, but for what I was given, the fight went well.So I think a run with no mistakes at all could be a bit less than 9:38.
So I take that room slightly cautiously. It's possible to make it so the Blue Goriya and other enemies in that part of the cave don't appear if you get the Heart Container near Palace 2 after finishing Palace 2. The 2D-fighting engine in this game is just too masterful. Being able to cast fairy twice is more important than increasing attack. I didn't want to risk death at this point, even though I had plenty of health. Zelda's Adventure. Plenty of deaths happened here.I get Fire now because I didn't get it on the way to Palace 4. Here is a beginner walkthrough of Zelda 2: The Adventure of Link. Consists of saving and resetting the game to "warp" back to a checkpoint, such as a dungeon entrance. The first timer spawn always happens ~3 seconds after appearing on the overworld. Typically you pick up a couple of octoroks in the swamp. That last hit to stun him on the way out of the room scared me though. European version single-segment with Up+A Warping and deaths in Zelda II is my favorite NES-game and because of nostalgia it's also my all-time favorite game. The second was submitted when Flip was just about to take over and he was my contact. Breath of the Wild; Tri Force Heroes; A Link Between Worlds; Skyward Sword; Spirit Tracks This game had everything I wanted from a videogame at the time of release. If you take a death here you will respawn at the left side of the room. This glitches the graphics, as the game is confused a bit. 164k members in the speedrun community. The strength-advantage gives you the opportunity to defeat some of the bosses, e.g. Time of the run is 1:01:21This run category is Zelda II at its fastest without major glitches, playing from a newly created game file. I got a bit of bad luck here, with one swamp encounter and one Big red encounter, when I only want Small orange encounters.
That's it. My previous best was a 19:13. He did one jump back, no waits, and one jump into me, so it was good enough.And that's the run. Sub 41 minutes is very doable.Tommy "tmont" Montgomery for his Zelda II NG+ run at SDA which I learned from and enjoyed. He can cost 5, 10 seconds just by jumping into you a lot or worse, jumping back and waiting. This glitch has various speedrunning benefits depending on the item placed on B. TerminalMontage 10,529,941 views 6:54
165k members in the speedrun community. So I shift to plan B, which is to get to 4 kills, spawn 2 megmats and get the drop there. This is called scroll lock. On the way to Mido town I got the virtually frame-perfect mashing to break both boulders in stride, which got me to the desert square fast enough that I skipped an encounter spawn, saving three seconds.In Mido I get downstab, then Fairy, and when the pop up comes for Fairy I select Fairy then up-a, this saves time having to re-select it to fairy to take the North Palace Magic Container. It's obviously one of many fun ways to play Zelda II, starting off from a completed file, totally overpowered, smashing everything in your way, hahaha! A couple of steps away from palace 2, I find myself in a situation where I'm going to get an encounter no matter what. That would have messed with my drops though.I go straight to the raft and level up there by jackhammering the Blue Ironknuckle to death. That gets us to a specific overworld encounter set that lets us just hold right and walk to Rauru town. I end up at 0 when I get the boots. Faries suck.They encounters only move every 16 frames, so occasionally they will not move immediately and that sometimes allows you to sneak past them.I could go room-by-room but I'll just highlight a couple of things. I use the Jump spell because I'm used to not having enough magic to cast anything else. I only know that when I did the same thing, he appeared in the same place.I chose my level up strategy mostly for leveling magic at the end of the Valley of Death. Next, the game is also tracking whether or not you're in a house, and adds some number into some memory address for that. Also sorry I wrote so many words, guys.Thanks to the SDA staff for making SDA an awesome place. 70 xp is better than 30. Eventually Simpoldood took the record, then JN took it back at the 18:53 that JN and Simpoldood both have at this writing.So, this run. Bomb + Slumber. and it turns out that Death Mountain and Maze Island are on the same map in the game code.
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zelda 2 speedrun