They've done the math and say you should divide by either or 3.3735 or 2.5316. I personally now will be using my above method of matching FOV for a 1:1 match, making this entire section obsolete.IMPORTANT EDIT: This new number can change depending on your game window ratio. If you are not using the simple 16:9 to 16:9 conversion, proceed with caution. Any divider that deviates from 3.18 will increasingly add error to your 360 degree movement. It is how fast your pointer moves across the screen, or how slow it is.
While the in-game feel of a player’s sensitivity might still feel different due to the varying field of views, you’ll still have a much better time adjusting to the new game. You need to somehow get Valorant's hFOV from 103 down to 90.
from mouse sensitivity to counter-strafing, we are going to take an advanced course on aiming tactics, we have gifs for you to watch, exercises to do and more to help you master aiming in Valorant like a Pro, let’s get started shall we. This is largely, although not just, due to how valorant distorts to maintain its 103 hFOV.
This will give you a cleaner conversion in the region of your monitor from 0% to about 115% off your screen, with the MOST conserved sensitivity … According to Reddit user binkaaa, the normal method of dividing your CSGO sensitivity by 3.18 doesn’t work due to Valorant’s slight field of view (FOV) difference. You can't.
These should all be scaled 1:1 by your video card on your monitor (No Scaling, aka, no pixel stretching). For these users, either use the original Thank you to x_Delirium in this following post for the math (I adapted his math to figure out the vertical constant without needing to use CSGO: 3840×2160 1:1 16:9 -> Valorant: 3620x2036 1:1CSGO: 2560x1440 1:1 16:9 -> Valorant: 2414x1358 1:1CSGO: 1920x1440 1:1 4:3 -> Valorant: 2414x1358 1:1CSGO: Any 1:1 16:10 NATIVE Resolution -> Valorant IMPOSSIBLE. Nothing can be done, this is your punishment for sweating over fat terrorists your whole life. Just giving people another option and some stats to what the difference is.Keep reading if you want to know why these proposed conversions (really just the 3.370 one) are technically "better" than 3.18: This is the bulk of my original post:People are under the impression that they should be converting their sensitivity from CS:GO by dividing their CS:GO sensitivity by 3.18...People think this will give them the same sensitivity, thus muscle memory, between the games.This will only give you the same sense of traversing the game world, as it matches the amount of distance required to move your mouse for a 360 degree rotation. The original Counter-Strike, which uses the same game Source engine and in-game sensitivity as CS:GO, was released all the way back in 2000.
Your muscle memory will thank you after you read this guide.After the official launch of VALORANT on June 2, gamers across the globe have started to try their hands out on Riot’s competitive shooter.
You'll notice I've used actually the 15% distance as the default, this is because it is a simpler number (3.37) and it actually will give you, almost 100% of the time, the exact same sensitivity as 0% anyway (3.374). And I can tell you, the 360 degree rotation conversion is wildly off, unless you intend to do a few rotations first in order to hit someone in the head.I ran the math, and the correct point to calibrate to on your screen is almost certainly 0%, right at the crosshair, making subtle movements at the crosshair (in order to target enemies near your crosshair) perfect between both games. 4:3 non-streched users can rejoice, as can 16:9 users.
So the only difference between the two games is Valorant has some horizontal black bars. It will also tell you your in/360 and cm/360 for both games. This should be correct providing the mouse-sensitivity equations are correct behind the scene, and I do trust that they are. First, load up CSGO and go to game settings. For any other weird options, again, pay and go do the work at mouse-sensitivity.comYes, using 3.370 will 'feel' a little slower to get around in Valorant now compared to 3.18, at worst about 6% slower in fact, but your aim is more likely to be left in tact. I personally still change it to 0.747.A note about scope multipliers: The ideal provided above is for matching your scope movement to distance via the exact same logic as presented for matching the two games, at 0% distance.ALL these values are dependent on using 3.370 as your primary sensitivity divider, and not 3.18. So it’s definitely not the same as CSGO Zoom sensitivity, don’t fuck … VALORANT Sensitivity = CSGO or Apex Legends Sensitivity / 3.18181818. Press question mark to learn the rest of the keyboard shortcutsCookies help us deliver our Services. See above the Res list). Counter-Strike: Global Offensive (CS:GO) has been one of the most continuously popular competitive FPS games since its initial release in 2012. Otherwise, your scopes will carry the error of the primary sens.
Things look absolutely fine. BOTH locked.
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csgo to valorant sensitivity reddit